A “Bury the Hatchet” party in a wealthy enclave north of San Diego, California, ends with a hatchet buried in the head of the hostess. Bishop Bone takes the case at the request of ex-client, Vivian, who is actually being blackmailed. She wants Bone to solve the case before the police can link her to the dead woman.
A homeless man was seen lingering around the edges of the party, but a ring of burglars was also active in the area at the time of the hostess’s death. Suspects abound. Bone goes undercover as a homeless person to find the truth, but before he can do that a second woman—also a party attendee—is found dead.
Both corpses were involved in the recently resolved, very controversial campaign to rid the children’s pool in La Jolla of seals. The victims were also substantial investors in a medical implant company founded by Vivian’s ex-husband. Bone soon realizes there is a lot more to this matter than murder, but by then, he’s already become the next target.
In the small mountain town of Legerdemain, Colorado, weird doesn’t even begin to describe things. Something or someone is making public buildings disappear, and no one in authority seems to have any idea why or how. Everyone in town has a theory, but Samantha Gillenwater and her Aunt Kat know the truth. The town was founded by her ancestors, so they have a better understanding of what’s really happening. Truth is; their relatives in Legerdemain were different from the other settlers. They were witches who fled the horrors of the Salem witch trials in Massachusetts.
As the curious eyes of the town start looking deeper into the shadows for answers, Samantha and Kat need to work even harder to keep their family’s secrets safe. In order to do that, they have to solve the mystery before anyone else does. The last thing they want is for the townspeople to have proof that magick is real and part of life in their small community.
They have a suspect. Matthew Douthitt—a black-arts warlock—has been the bane of Samantha’s existence since she was a child. Now he’s back, and more powerful than ever, to make her life miserable. Can Samantha figure out how to break his spells and save her beloved town, or will the dark arts consume everything and everyone she loves?
In a world run by tyrant kings, times are dark indeed.
For hundreds of years, the people of these lands have held to a small glimmer of hope, clinging to a legend that has spanned generations, a legend that is now being manipulated into a plot of intrigue, deception, and murder. But even within the bleak present, the people have found a way to find hope within its promise of deliverance.
But for those in power, it promises something far more seductive and valuable: power. King Samuel of Wellington believes he is the one destined to wield that power, and like too many before him, he will stop at nothing to get what he knows fate has in store. He gathers his allies to crush the first of his victims, the royal family of Whispering Wind. In a brutal surprise attack, his forces burn the village to the ground and slaughter every living thing within. It is only by coincidence that the king’s daughter Sabine and her brother Westin survive. In their passionate quest for justice, she learns a horrifying truth:
She was the intended target of the royal massacre.
Now, plagued with guilt that her family was killed in her place, survival and revenge are the only things that matter to the young princess now. What they did not expect to discover along the way was the truth of the legend—and the secrets that surround Sabine and Westin, the new king of Whispering Wind.
College professor and archaeologist Peter Harrigan and his dog Chance are enjoying an early morning hike in the western desert of the United States. As they begin to turn toward home, Harrigan encounters what, at first, seems to be a child alone in the wilderness being attacked by a coyote.
This encounter ignites a chain of events that threatens the very existence of human life, and it involves the highest levels of power in Washington, D.C., and its allies, including their militaries, space agencies, and intelligence communities. In resolving this ever-expanding threat to civilization, Harrigan relies on many people in positions of absolute power and authority—from the President of the United States, to the chairman of the Joint Chiefs of Staff, to the Secretary-General of the United Nations—to ensure the only possible solution can be successfully carried out, particularly when added threats suddenly present themselves.
But first, he must convince them of the truth of what he encountered when taking that quiet hike in the desert. Perhaps the most challenging aspect of it all will be maintaining the utmost levels of security necessary to prevent uncontrollable worldwide panic from erupting.
As a child, Grey learned the ways of healing and the mysteries of spirits. She also learned how to make and keep good friends. As she nears adulthood, she believes the world has nothing more to teach her. When she comes of age, she and all the other children of her family are sent on a journey, but Grey quickly learns there is more to life than she thought she knew.
Grey’s problems begin when she realizes she left her maps and equipment behind. Her nights are soon filled with danger and fear. In order to survive, she must learn quickly. She finds a way to build a shelter to keep her warm during the night. She also finds protection from animals who may mean her harm.
One of the animals she meets is Wolf, who she befriends. Along her way, she meets many animals, spirits, and people who teach her things and help her grow. In secret, Gray has another protector named Red. Red is to follow and protect young Grey, but they are never to meet—until this unexpected journey brings them face-to-face. Gray was wrong; she has a lot to learn, and if she lives through her journey, she will be stronger for it.
Jirboa, Pleen, and Khadaran each support great civilizations, with rich histories and varying strengths. But the Jipadara sun is about to go nova, threatening all life forms with extinction if they remain.
The leaders of all three planets follow a cosmic and spiritually designed destiny that brings them into contact with each other. They are guided by a force that exists in a nether world, part of the indestructible matter from the creator but derived from their ancestors after their physical death. Although mostly invisible, this force, called Zen, occasionally intervenes among the people. As catastrophe approaches, it encourages them to escape.
Although the leaders strive to maintain their independence, it is only a matter of time before they realize the truth. Building on their knowledge, history, and strength, they and their scientists must work together in order to avoid the death of their civilizations.
In a world overrun by demons, the few humans that remain alive face an impossible fight. In the midst of this battle, Father Helder Pont, a young priest finds his way to safety in a church on the East Coast of the United States with two other men of the cloth, Markus Rossi and Gideon McElroy.
Although their situation is desperate, Helder has a plan. He has a medallion with half of an ancient prayer that will eliminate the demonic threat. The other half, unfortunately, is in Rome. Somehow they must make their way across the world to the Vatican. As the men prepare to leave, they encounter a young woman fleeing the demons—and to Helder, at least, she is no stranger. Sita Taylor is the love of his youth, lost when his father sent him to seminary. And now she joins them on their quest to reach Rome—a love that both strengthens him and pulls him in many directions.
Along the way, the group faces danger from both pirates and demon hordes. Only time will tell whether they’ll reach the Vatican alive—or whether the answers they seek will be there if they do.